| Line | Can it be zero | Comment |
|---|---|---|
| Venue | often yes | an office, school, library or a bar taking it for the trade |
| Boards and pieces | sometimes | brought by players or lent by a club |
| Clocks | yes | phones with a free timer |
| Software | yes | the app is free |
| Arbiter and host | yes | the organizer runs it themselves |
| Prizes | almost | printed certificates cost next to nothing |
| Printing | almost | table numbers and protocols on an office printer |
| Food and water | yes | depends on the event |
| Logistics | no, if you travel | getting the equipment to the venue |
The conclusion from the table: nearly every line can be zeroed individually. A tournament becomes expensive when everything has to be bought and transported at once - which is to say, at the first one.
Realistic when three conditions hold: your own room, your own boards and your own organizer.
That is how club, school and office tournaments run. The one limitation: it all rests on one enthusiast.
An event for 20 to 30 people where some of the lines are actually purchased. In rough proportion:
The governing principle: equipment is an investment, not a cost of this event. Divide it across ten future tournaments and the figure stops being frightening.
When a contractor takes the organizing on, the price covers people and work rather than only objects:
The cost is quoted individually: it depends on the city, the number of players, the length and how much the client takes on. A «market average» is meaningless here - a fifteen-player office event and a hundred-player festival differ by an order of magnitude.
What normally stays with the client: the room, the catering, and the prize fund if it is cash.
The commonest false economy is too few boards. It does not look like a problem while planning, and at the event it doubles the length of every round.
Worth understanding: an amateur tournament is rarely profitable in itself. It pays for itself either as a service to a client, or as a tool - for a venue, a club or a company.
Yes, if you have a room, the players bring boards, phones replace clocks, the record-keeping runs in a free app and the prizes are printed certificates and a trophy that changes hands. That is how most club and school events are run.
Prices vary by country, but the proportions hold: a board-and-pieces set is the base unit and a pair of clocks costs several times that. Twelve boards is a noticeable one-off outlay, but equipment lasts years - treat it as an investment divided across every future event.
It is quoted individually: city, number of players, length and how much the client takes on. A fifteen-player office event and a hundred-player festival differ by an order of magnitude, so a market average tells you nothing.
The number of boards, the lighting, the person running the event and at least a token prize. Too few boards doubles the length of every round, and a dark room spoils the impression of the whole evening.
Rarely on its own. It pays for itself as a service to a client - a company or a venue - through entry fees and sponsors, or as a way of drawing an audience for a bar, a coworking space or a club.
The Vibe Chess app opens from a link and needs no installation. Setting up a tournament takes a minute: pick the system, set the date, the venue and the time control - the app handles the rest.
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
Prizes and partners - the prize fund. Equipment - boards and clocks. The venue - choosing a room. Club finances - club economics.