Chess time controls: how they are written and which to choose

«5+3», «90+30», «15 minutes sudden death» - the notation is compact and not obvious. Here is what each part means, how the three families differ, and how to pick a control so that an evening ends when you promised it would.

How a control is written

The standard form is minutes + seconds: the first number is the time each player gets for the whole game, the second is what is added after every move made.

  • 5+3. Five minutes each, plus three seconds per move.
  • 15+10. Fifteen minutes plus ten seconds - the most common amateur rapid control.
  • 10+0. Ten minutes and no addition at all.
  • 90+30. Ninety minutes plus thirty seconds - a standard classical control.

Longer classical events sometimes use a two-stage form - a first allowance for a set number of moves, then extra time added once that number is reached. It appears at serious events and almost never at amateur ones.

The three families

Blitz
Up to ten minutes per player for the whole game. Fast, decided by pattern recognition more than calculation, and governed by its own stricter rules on illegal moves
Rapid
More than ten minutes and up to sixty. The sweet spot for club evenings: there is time to think and five to seven rounds still fit into one evening
Classical
More than sixty minutes. Notation is compulsory, one or two games fill a day, and this is the only family that counts towards titles

The boundaries are calculated from the total time available for the whole game, counting the increment over an assumed sixty moves - so 3+2 is blitz even though the increment adds up. Bullet, anything under three minutes, is not a separate official category and is treated as blitz - blitz rules, rapid rules.

Fischer increment and Bronstein delay

Two different ways of adding time, and clocks support both. The difference matters in a scramble.

Fischer increment
The seconds are added after every move, and unused time accumulates. Play quickly for ten moves with a three-second increment and you finish with more time than you started that sequence with
Bronstein delay
The same seconds are available, but only up to the amount actually spent: the clock never rises above where it was. It prevents the flag falling in a position you are winning, without letting anyone build a reserve
No addition
Sudden death: the time runs out and that is that. Simple, and it produces the scrambles where pieces get knocked over

For an amateur event, use an increment. It removes most of the unpleasantness at the end of games: no scrambles, no arguments about knocked pieces, and endgames stay playable rather than being decided by hand speed.

Which control to choose

EventControlWhy
Club evening15+105-7 rounds in three hours, and there is time to think
Blitz evening5+3 or 3+29-13 rounds, a different kind of evening entirely
Corporate event10+5people are not chess players; shorter keeps everyone engaged
Children up to 1015+0 or 15+5long enough not to panic, short enough to hold attention
A festival stand5+0people are passing through and want a quick game
Rated classical90+30the standard, and the only family counting towards titles

One rule that overrides the table: for a mixed-strength field, longer is better. In blitz a beginner loses in thirty seconds and does not come back; with fifteen minutes they at least play a game - looking after first-timers.

How the control decides the evening

The most useful arithmetic an organizer can do, and the one most often skipped:

Length of a round

About twice the base time, plus the increment over a typical game, plus five to ten minutes between rounds. For 15+10 that is roughly forty minutes per round - so five rounds is well over three hours with the prize-giving.

Two consequences worth acting on:

  • Decide the finishing time first, then the control. Not the other way round: «we finish at ten» and «seven rounds of 15+10» cannot both be true.
  • Add slack. Real events run slower than the arithmetic: people arrive late, games finish unevenly, rounds start a few minutes behind.

Announce the control and the expected finishing time in the listing. People plan their evenings, and an event that overruns by an hour loses the ones with a train to catch - schedule and breaks.

What you need to play with an increment

  • Digital clocks. Mechanical clocks cannot add time at all - with them the only option is sudden death.
  • Clocks set before the round, not during it. Setting twenty clocks while players wait is how evenings lose half an hour.
  • The same setting on every board. Obvious, and still the commonest equipment error at club events.
  • Spare batteries. The most frequent minor failure at any tournament - and what else to keep in reserve.

If clocks are short, an increment is still worth having on the boards that have them: the top boards are where a scramble does the most damage - using phones as clocks.

Set the control, we handle the rest

Pairings, standings and tie-breaks are handled by the Vibe Chess app, so the only thing left to decide is how long the evening should be.

Frequently asked questions about time controls

What does 5+3 mean?

Five minutes for the whole game for each player, plus three seconds added after every move made. The first number is the base time, the second is the increment.

What is the difference between blitz, rapid and classical?

Blitz is up to ten minutes per player for the whole game, rapid is more than ten and up to sixty, classical is more than sixty. The boundaries count the increment over an assumed sixty moves, and only classical counts towards titles.

What is the difference between increment and delay?

With a Fischer increment the seconds are added after every move and unused time accumulates, so your clock can rise. With a Bronstein delay the same seconds are available but the clock never goes above where it was. Both prevent scrambles; only the increment builds a reserve.

What control should a club evening use?

15+10 for most events: five to seven rounds fit into three hours and there is still time to think. Use 5+3 for a blitz evening, and prefer longer controls whenever the field is mixed in strength - beginners who lose in thirty seconds do not return.

How do I work out how long a tournament will take?

Roughly twice the base time plus the increment over a typical game, plus five to ten minutes between rounds. For 15+10 that is about forty minutes a round. Decide the finishing time first and choose the control to fit it, then add slack.

Do I need digital clocks?

For any control with an increment or delay, yes - mechanical clocks cannot add time, so they only support sudden death. Set every clock before the round and to the same setting, and carry spare batteries.

The tournament app

The app instead of arbiter software

Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system by FIDE rules: score groups, floats on an odd field, colour alternation. Free to use.

Swiss system

proper rounds with correct pairings, not random matchups

Round robin

a full circle, with the round count derived from the field

Free meetup

a light format with no tournament machinery

How the tournament runs
  1. 1The event is created in the app in a minute
  2. 2Players register themselves through the link
  3. 3The engine pairs every round, not the organizer
  4. 4The finished tournament exports as a TRF file that arbiter software accepts

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at vibechess.ru/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches and no two byes in a row.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

What to read next

Rules - blitz, rapid, the rules of chess. Organizing - schedule and logistics.