When something goes wrong at a tournament

A tournament that runs exactly to plan is rare. Usually something breaks, and the difference between a good evening and a ruined one is whether the organizer had an answer ready. Here are the typical failures by stage, plus an emergency kit. General preparation is in the organizer's checklist.

The governing rule

Almost any failure at a tournament is solved in five minutes if it was thought about beforehand, and wrecks the evening if it was not. And what wrecks it is not the breakage but the pause: twenty people standing for twenty minutes watching a flustered organizer go home feeling the evening failed - even if the tournament was finished afterwards.

What to do in the first minute

Tell the room out loud what happened and how long it will take - even if you do not have the solution yet: «the clock on board three has died, we're swapping it, two minutes». People wait calmly for a known length of time and cannot bear an unknown one.

The second rule: one person decides. A committee of five participants in the middle of the hall takes longer than any repair.

Before the event

The venue falls through the day before
Ring every fallback immediately, not in the morning. Keep two or three places in mind that would take you the same day: a bar on a weekday, a co-working space, a library. If there is no replacement, postpone and say so at once rather than an hour before the start
The arbiter or host is ill
The commonest and most underrated failure: if you are the only person who can run an evening, the club depends on your health. Train one helper in advance - they need to be able to start a round and announce results, and the rest can be prompted
The equipment has not arrived
Ask the venue, the nearest club and your own players. «Bring a board if you have one» posted three hours before the evening usually covers half the need
Half the field withdrew overnight
Do not cancel straight away - some will come back. Rework the format: eight players are better served by a round robin than a Swiss, and the evening may turn out better for it

The rule for this whole block: tell people immediately. An event cancelled in the morning is accepted calmly; one cancelled an hour beforehand is remembered for a long time.

The turnout is not what you expected

The most frequent emergency of all, and in both directions it is a five-minute fix - if you know what to change.

  • Half as many as expected. Change the system rather than cancelling: with six to ten players a round robin beats a Swiss and everybody plays everybody. Recalculate the number of rounds out loud in front of the room - it reads as a considered decision rather than as panic.
  • Twice as many. The problem is tables, not pairings: put two games on a table, shorten the control, and if clocks are short, start games in waves. Turn nobody away - somebody who came and did not play never returns.
  • An odd number. A routine situation: somebody receives a bye and a point. Announce the procedure in advance so it does not look arbitrary.
  • Latecomers after the pairing is done. Decide in advance whether they enter from round two, and say so at the opening - about lateness.

A prepared answer to «what if twice as many turn up» costs ten minutes of thinking at home and saves an evening - choosing a system.

During the tournament

A clock breaks or dies
Swap it for a spare and transfer the times by eye, in favour of whoever had less. Arguing over seconds costs more than being a minute out. Batteries belong in the emergency kit
The power goes out
Stop the clocks and wait. If it looks long, record the results of what has been played and declare the tournament finished on the rounds completed: that is a legitimate outcome and the table is calculated from them
The internet drops
It should not affect running the event. Pairings and standings are computed on the device - but if you were keeping everything in a shared online document, the evening has stopped. Keep a printed entry list
A player leaves mid-tournament
Routine: withdraw them and score their remaining games as forfeits under your regulations. The important part is recording it before the next pairing, or the pairing will be built on somebody who has gone home
A dispute at the board
Stop the clocks, hear both sides in turn, decide yourself. Announce the decision briefly and do not debate it: a long discussion in front of spectators is always worse than a quick ruling
Somebody feels unwell
Everything else stops. A game in progress is not a reason to continue: the result can be settled later, health is not negotiable

More on conflicts - etiquette and conduct in the hall, appeals.

Mistakes you discover mid-event

A separate category: what broke is not the equipment but your own arithmetic. That is harder, because the organizer is at fault - which makes a calm response more important, not less.

  • A wrong pairing. Spotted before the games start - redo it and apologise. After they have started - play on: rearranging games in progress creates more unfairness than it removes.
  • The tournament is overrunning. Do the arithmetic at round three, not round five: cut the remaining rounds or the control. Announce it in advance rather than when the venue starts closing.
  • More rounds scheduled than possible. In a Swiss with N players you cannot play more than N−1 rounds. Finish early and explain why - that is arithmetic, not failure.
  • An error in the standings. Correct it openly and immediately, in front of everyone. A table quietly rewritten damages trust more than the original mistake.

The general principle: an error admitted aloud costs almost nothing; one concealed and then discovered by participants costs the evening its reputation.

The emergency kit

All of this fits in one bag and covers most failures:

  1. 1Clock batteries - the commonest small failure there is
  2. 2One or two spare clocks
  3. 3A spare set of pieces, or at least a handful - knights and pawns go missing
  4. 4An extension lead
  5. 5Paper, pens, tape
  6. 6A printed entry list, in case the technology is unavailable
  7. 7The venue's phone number and your backup helper's
  8. 8A first aid kit, or knowledge of where the venue keeps theirs

What to carry and how to pack it - transporting equipment, logistics of the evening.

How to talk to the room

  • Briefly and out loud. What happened, what you are doing, how long. Three sentences.
  • Do not apologise twice. Once is fine; repeated apologies turn a minor hiccup into the event of the evening.
  • Do not explain causes in detail. The room does not need to know that a supplier let you down; it needs to know when the round starts.
  • Do not ask the room what to do. A vote mid-tournament reads as loss of control, and the decision is yours regardless.
  • Name a new time and keep it. «Ten minutes» means starting in ten minutes.

And afterwards: if the disruption was visible, post one short message - what happened and what you will do differently. It costs one message and removes half the impression - about the club chat.

Or let us run the evening

We arrive with our own equipment, arbiter and spare batteries. The tournament itself runs in the Vibe Chess app.

Frequently asked questions about tournament emergencies

What if half as many players turn up as expected?

Do not cancel - change the system. With six to ten players a round robin works better than a Swiss and everybody plays everybody. Recalculate the rounds out loud in front of the room so it reads as a decision rather than panic.

What if twice as many turn up?

The problem is tables, not pairings: two games per table, a shorter time control, and games started in waves if clocks are short. Turn nobody away - somebody who came and did not get a game will not come back.

A clock broke mid-game - what now?

Swap it for a spare and transfer the times by eye, in favour of whoever had less. Arguing over seconds costs more than being a minute out. Spare batteries and one or two spare clocks belong in the emergency kit.

What if a player leaves in the middle of the tournament?

Withdraw them and score their remaining games as forfeits under your regulations. The important part is recording it before the next pairing is generated, or the pairing will be built around somebody who has gone home.

How should I announce a problem to the room?

Briefly and out loud: what happened, what you are doing, how long it will take. Do not apologise twice, do not explain causes in detail, do not ask the room to decide. Name a new time and start exactly then.

What if I got the pairing wrong?

Spotted before the games start - redo it and apologise. After they have started - play on, because rearranging games in progress creates more unfairness than it removes. An error in the standings should be corrected openly and immediately.

The tournament app

Anyone can be the organizer

There are no club or arbiter roles in the app: the create button is available to everyone. You can announce a tournament today and run it this weekend.

  • Swiss
    when there are more than ten players and nobody should be knocked out
  • Round robin
    when the field is small and fairness matters most
  • Free meetup
    when you simply want to get together and play

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at vibechess.ru/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches and no two byes in a row.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

What to read next

For organizers - the checklist, logistics, the team, lateness and forfeits.