The rules of chess

Everything needed to play a full game, in one page. The rules themselves take about ten minutes to learn - the rest is practice. If you also need to set the board up, that is a separate page.

The object of the game

Trap the opponent's king so that it is under attack and has no way to escape. That is checkmate, and the game ends immediately - regardless of how much material either side has left.

White moves first, then the players alternate. Passing is not allowed: on your turn you must make a legal move, and that rule creates one of the strangest situations in chess - see stalemate below.

The king is never captured

A common beginner's misunderstanding. You may not move into check, and you may not leave your king in check - so the game ends one move before a capture would happen.

How the pieces move

King
One square in any direction. It also has one special move - castling, described below
Queen
Any number of squares in any direction: straight or diagonal. The strongest piece on the board
Rook
Any number of squares along a rank or a file. Also takes part in castling
Bishop
Any number of squares diagonally. A bishop never leaves the colour of square it started on, so each side has one light-squared and one dark-squared bishop
Knight
In an L shape: two squares one way and one to the side. The only piece that jumps over others, and the only one beginners consistently find confusing
Pawn
One square forward, or two on its very first move. It never moves backwards

Except for the knight, no piece may jump over another: a rook stops where the first piece stands in its way.

How pieces capture

Every piece captures the way it moves - you move onto the enemy piece's square and remove it from the board. There is exactly one exception.

  • The pawn. It moves straight forward but captures one square diagonally forward. This is the single most common source of confusion in a first game.
  • You never have to capture. Chess has no compulsory capture: taking is a choice.
  • You cannot capture your own pieces, and you cannot capture the king.

A pawn blocked by a piece directly in front of it is stuck: it cannot move forward, and it cannot capture straight ahead either.

What the pieces are worth

Not a rule but a convention that tells you whether a trade is good. The values are approximate and widely used:

PieceValueNote
Pawn1the unit of measurement
Knight3stronger in closed positions
Bishop3stronger on an open board; a pair of bishops is worth a little more than the sum
Rook5wants open files
Queen9roughly a rook and a bishop together
Kingcannot be traded, but in the endgame it fights like a strong piece

Use them as a guide, not as law: an active knight can be worth more than a passive rook, and a pawn one square from promotion is worth a great deal more than one.

Check and checkmate

Check is an attack on the king. Responding is compulsory, and there are exactly three ways to do it:

  1. 1Move the king to a square that is not attacked
  2. 2Block the line between the attacker and the king with another piece
  3. 3Capture the attacking piece

If none of the three is available, it is checkmate and the game is over. Note that against a double check only the first option works - blocking and capturing cannot answer two attackers at once.

Learning to deliver mate with a queen or a rook is the first practical skill after the rules themselves - how to checkmate a lone king.

The three special moves

Castling
The only move in which two pieces move at once: the king travels two squares towards a rook and the rook jumps over it to the adjacent square. It is not allowed if the king or that rook has already moved, if the king is in check, if it would pass through an attacked square, or if pieces stand between them
En passant
If a pawn advances two squares from its starting position and lands beside an enemy pawn, that pawn may capture it as though it had moved only one square. The right exists only on the very next move and is lost afterwards
Promotion
A pawn reaching the far rank must become a queen, rook, bishop or knight - your choice, and not limited to pieces already captured. Staying a pawn is not an option, and there is no limit on the number of queens

Promotion to something other than a queen is rare but real: occasionally a knight gives check where a queen would not, and occasionally a queen would force stalemate while a rook wins.

When a game is drawn

Six ways, and two of them take effect automatically while the others must be claimed:

  • Stalemate. The side to move has no legal move but is not in check. An immediate draw regardless of material - and the most common way beginners throw away a winning position.
  • Insufficient material. Neither side can deliver mate: king against king, king and bishop against king, king and knight against king.
  • Threefold repetition. The same position has occurred three times with the same side to move and the same options.
  • The fifty-move rule. Fifty consecutive moves with no capture and no pawn move.
  • Perpetual check. An endless series of checks - formally resolved through repetition.
  • Agreement. The players simply agree.

Each of these is covered in detail, with how to claim them at an event, in the article on draws.

Where a beginner should start

Knowing the rules is not the same as being able to play. The shortest useful path afterwards:

  1. 1Learn to checkmate with a queen and with two rooks - otherwise won positions end in draws
  2. 2Solve tactical puzzles daily: forks, pins and double attacks decide almost every amateur game
  3. 3Follow three opening principles - take the centre, develop your pieces, castle early - and skip opening theory entirely
  4. 4Learn two endgame ideas: the rule of the square and opposition
  5. 5Play, and review the games you lose

A full plan with realistic timescales - learning chess as an adult; for children - what age to start.

Rules are learned by playing

Ten minutes of reading and one evening at a board teach more than a week of theory. Events for beginners are in the Vibe Chess app.

Frequently asked questions about the rules

How do the chess pieces move?

The king one square in any direction; the queen any distance in any direction; the rook along ranks and files; the bishop diagonally, always staying on its starting colour; the knight in an L shape, jumping over other pieces; the pawn one square forward, or two on its first move.

Why does the pawn capture differently?

It is the one exception in chess: pawns move straight forward but capture one square diagonally forward. A pawn blocked directly in front cannot move or capture ahead at all.

What are the special moves?

Castling, where king and rook move together and the king shelters in the corner; en passant, where a pawn that has just advanced two squares can be captured as if it moved one; and promotion, where a pawn reaching the far rank must become a queen, rook, bishop or knight.

What is the difference between check and checkmate?

Check is an attack on the king that must be answered - by moving the king, blocking the line or capturing the attacker. Checkmate is a check with none of those three available, and the game ends immediately.

How can a game end in a draw?

Six ways: stalemate, insufficient material, threefold repetition, the fifty-move rule, perpetual check and agreement. Stalemate and insufficient material apply automatically; the others have to be claimed.

Can a pawn promote to a piece that is still on the board?

Yes. Promotion is not limited to captured pieces, and there is no limit on the number of queens. Occasionally promoting to a knight or a rook is better - a knight may give check where a queen cannot, and a queen can force stalemate where a rook wins.

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What to read next

Start here - setting up the board, basic checkmates, tactics, glossary.