Chess glossary: 70 terms in plain words

Chess talk is packed with words nobody ever explains: zugzwang, fianchetto, performance, bye. Here are 70 terms in six groups, each explained in a sentence or two - no textbook phrasing. Useful as a cheat sheet before a first tournament.

Rules and moves

Castling
The only move that shifts two pieces at once: the king travels two squares towards a rook and the rook jumps over it. Not allowed if the king or that rook has moved, if the king is in check, or if it would cross an attacked square.
En passant
A pawn that has just advanced two squares from its starting position may be captured by an adjacent enemy pawn as though it had moved one. The right exists only immediately, on the very next move.
Promotion
A pawn reaching the last rank must become a queen, rook, bishop or knight. Staying a pawn is not an option, and the number of queens on the board is not limited.
Check
An attack on the king. Responding is compulsory: move away, block, or capture the attacker.
Checkmate
A check with no defence. The game ends immediately in a win.
Stalemate
The side to move has no legal move but its king is not in check. An immediate draw, regardless of material.
Touch-move
Touch your own piece and you must move it; touch an enemy piece and you must capture it if legally possible. To adjust a piece you must say «I adjust» first.
Perpetual check
A series of checks the king cannot escape. It usually leads to a draw by repetition.
Threefold repetition
If the same position occurs three times with the same side to move and the same options available, a draw may be claimed.
Fifty-move rule
If fifty consecutive moves pass with no capture and no pawn move, either side may claim a draw.

More detail - basic checkmates and stalemate.

Tactics

Fork
One piece attacking two or more at once. Knights and pawns do it most often.
Pin
A piece cannot move because something more valuable stands behind it. Only queen, rook and bishop can pin.
Double attack
Any simultaneous threat in two directions. A fork is a special case.
Discovered attack
A piece moves off a line and opens the fire of a long-range piece behind it. Two moves for the price of one.
Double check
Check from two pieces at once. The only legal reply is a king move: blocking and capturing are both impossible.
Deflection
Forcing a defender away by giving it a more urgent task, usually with check.
Decoy
Forcing a piece onto a square where a fork or a mate awaits. Usually by a sacrifice that cannot be declined.
Overloading
One piece defending two objects at once - which means it defends neither properly.
Zwischenzug
An in-between move: an unexpected threat inserted into an expected sequence of exchanges.
Sacrifice
Giving up material deliberately for attack, initiative or a positional gain.
Combination
A forced sequence involving a sacrifice that leads to a concrete gain: mate or material.
Smothered mate
Mate by a knight against a king completely boxed in by its own pieces. The classic finish involving a double check.
Windmill
A repeating series of discovered checks in which one piece returns again and again to collect material.
Blunder
A gross error: a piece left hanging or a threat missed. The main cause of amateur losses.

Worked through with examples - tactics for beginners.

Position and strategy

Centre
The four central squares and the zone around them. Controlling them gives pieces mobility.
Tempo
One move as a unit of time. To lose a tempo is to make a move that adds nothing.
Initiative
The state of setting the threats while the opponent has to answer them.
Development
Bringing pieces off their starting squares in the opening. Falling behind in development is a classic route to a quick loss.
Outpost
A square in the opponent's half where you can post a piece and from which no pawn can chase it away.
Weak square
A square that can no longer be defended by a pawn. An ideal home for an enemy piece.
Isolated pawn
A pawn with no friendly pawns on adjacent files. Weak in the endgame, but a source of activity in the middlegame.
Doubled pawns
Two friendly pawns on the same file. Usually a weakness, occasionally a useful open file.
Backward pawn
A pawn left behind its neighbours and unable to catch up without loss. A permanent target.
Passed pawn
A pawn with no enemy pawns ahead of it, on its own file or on the adjacent ones.
Pawn chain
Pawns defending one another diagonally. The usual way to attack one is at its base.
Fianchetto
Developing a bishop onto a long diagonal after advancing the adjacent rook's or knight's pawn one square.
Open file
A file with no pawns on it. The main working route for rooks.
Bishop pair
Two bishops against bishop and knight or two knights. On an open board it counts as a small but lasting plus.
The exchange
The difference between a rook and a minor piece. To «win the exchange» is to give up a bishop or knight for a rook.
Compensation
What you get in return for material given up: attack, initiative, active pieces.

Endgame

Opposition
Kings facing each other on a line with one square between them. Whoever must move has to give way.
Zugzwang
A position where every move worsens things but passing is not allowed. The main winning mechanism in pawn endgames.
Rule of the square
A way to see instantly whether the king catches a running pawn, without calculating.
Key squares
Squares in front of a pawn which, once occupied by your king, promote it against any defence.
Outside passed pawn
A passed pawn on the far wing. It drags the enemy king away while your king eats pawns elsewhere.
Fortress
A structure the weaker side holds regardless of the opponent's material advantage, securing a draw.
Lucena position
The key winning method in a rook endgame with an extra pawn, known as «building a bridge».
Philidor position
The key drawing method in a rook endgame a pawn down: defence along the third rank.

Explained with positions on a board - pawn endgames.

Phases of the game

Opening
The first phase: developing pieces and fighting for the centre, usually the first ten to fifteen moves.
Middlegame
The middle phase, where plans are carried out and most of the tactics happen.
Endgame
The final phase with few pieces left. The king turns from an object of defence into an active piece.
Gambit
An opening sacrifice, usually of a pawn, in return for fast development and initiative.
Variation
A specific sequence of moves, either in an opening or in your calculation.
Novelty
A move never previously played in a known position.

Tournament vocabulary

Time control
How much time is given for a game. It defines the type of event: classical, rapid or blitz.
Increment
Seconds added for each move made. «5+3» means five minutes plus three seconds per move.
Flag
The moment the time runs out. To «lose on time» is to lose by the clock.
Swiss system
Opponents are matched by score each round. The standard system for amateur events.
Round robin
Everyone plays everyone. Maximally fair but only workable for small fields.
Knockout
Matches with elimination: the loser goes out. Requires a tie-break when a match is level.
Pairing
Drawing up the pairs for the next round. In a Swiss it is done by software under strict rules.
Bye
The point awarded to a player left without an opponent when the field is odd.
Buchholz
A tie-break: the sum of your opponents' scores. It measures how hard the road was.
Performance rating
The rating that corresponds to the result you actually showed in an event, regardless of your current rating.
Elo rating
A numerical measure of playing strength, updated after each rated game by comparing the result with the expectation.
Title
An international rank such as Grandmaster or International Master, earned through norms and a rating threshold.
Norm
A result of the required level needed for an international title. Several are required.
Scoresheet
The form on which the moves are written down. Compulsory in classical play, not in blitz.
Appeal
A challenge to an arbiter's decision, heard by the event's appeals committee.
Regulations
The main document of an event: dates, system, time control, prizes and how places are decided.

More detail - tie-breaks, the Buchholz score, how many rounds a Swiss needs.

Words stick at the board

Terms settle in your head the first time you walk into zugzwang yourself. Set up an event in the Vibe Chess app: short games, a friendly room and no vocabulary exam at the door.

Frequently asked questions about chess terms

What is zugzwang?

A position in which every available move makes things worse, but passing is not allowed - you have to move. In pawn endgames it is the main mechanism for winning.

What is a fianchetto?

Developing a bishop onto a long diagonal after advancing the adjacent rook's or knight's pawn by one square. The bishop gets a view across the whole board and also shields the castled king.

What does «winning the exchange» mean?

Giving up a bishop or knight and getting a rook in return. The difference between a rook and a minor piece is called the exchange, and it is worth roughly a pawn and a half.

What is a performance rating?

The rating that matches the result you actually produced in a given event, independent of your current rating. It shows the level you played at in practice.

What is a bye in a tournament?

The point given to a player left without an opponent when the number of participants is odd. No game is played - the point is awarded automatically.

What is a blunder?

A gross mistake: a piece left en prise or an opponent's threat missed. At amateur level it causes most losses - far more often than strategic misjudgements.

The tournament app

Create your own tournament for free

The Vibe Chess app opens from a link and needs no installation. Setting up a tournament takes a minute: pick the system, set the date, the venue and the time control - the app handles the rest.

Swiss system

for a large field: opponents are matched by score, you choose the number of rounds

Round robin

for a small circle: everyone plays everyone, the round count follows from the field

Free meetup

no rounds, no pairings: players sign up and pick opponents at the table

How the tournament runs
  1. 1Create the event and share the link - sign-up opens right away
  2. 2Press start and the app announces the first pairing
  3. 3Enter results, the table with points and Buchholz updates itself
  4. 4At the end - final standings and a TRF report in the FIDE data exchange format

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at vibechess.ru/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches and no two byes in a row.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

What to read next

Improvement - tactics, endgames, checkmates. Events - organizing a tournament.