The tables are laid out in a horseshoe or a closed rectangle. The participants sit on the outside, the exhibitor walks the inside and plays one move at each board in turn. Having completed the circuit, they return to the first board, and so on.
The key rule: a participant moves when the exhibitor arrives at their board. You may think for as long as it takes them to go round the others, but you may not hold them up. Passing a circuit is usually allowed a few times - the number is announced in advance.
The exhibitor has White on every board and moves first; that is the standard. Clocks are not used - the circuit sets the pace.
| Boards | Length | Where it fits |
|---|---|---|
| 8-10 | about an hour | a school class, a small office |
| 15-20 | 1.5 to 2 hours | the standard version for an event |
| 25-30 | 2 to 3 hours | a large festival, a strong exhibitor |
| 40+ | 3 hours and up | record attempts and showcase sessions |
A practical guide: the weaker the opponents, the faster it goes - games finish earlier and the circuit shortens. Against experienced players, twenty boards can stretch to three hours.
Account for the physical load separately: over two hours the exhibitor walks several kilometres around the tables. That is worth remembering when choosing the number of boards and the height of the tables.
The exhibitor can be any noticeably stronger player: a strong club player, a national master, a FIDE master or a grandmaster. Pick the level to match the audience.
Where to look: the regional chess federation, a local club, coaches at junior chess schools. The fee is negotiated individually and depends on level, city and length; for a school event people often do it free or for a token amount.
What to agree beforehand: the number of boards, the length, whether a talk or a post-session analysis is included, who brings the equipment and whether travel is covered.
Room requirements - choosing a venue, equipment - boards and pieces.
Where the format particularly fits - at a school, at a family day, at a conference or offsite.
Usually 15 to 20, running an hour and a half to two hours. For a small event 8 to 10 boards and an hour are enough; at large festivals people play 25 to 30 opponents and longer.
A participant moves when the exhibitor arrives at their board, and may think while the exhibitor goes round the others. Passing a circuit is usually allowed a few times, with the number announced in advance. The exhibitor has White on every board and no clocks are used.
For schoolchildren and beginners a strong club player is enough; a club audience needs a master; a flagship event calls for a grandmaster. Look through the regional federation, a local club or the coaches at junior chess schools.
In a horseshoe or a closed rectangle: participants outside, exhibitor inside. Leave at least a metre of walkway within the perimeter and put chairs only on the outer side.
Not in an ordinary simul - the circuit sets the pace. Clocks are used only in the variation where the exhibitor is given a total time for all the games, which is a format for strong opposition.
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Where it fits - schools, family days. The extreme version - blindfold chess. Equipment - boards and pieces.