A game review session after the tournament

Twenty minutes of going through one game together, after the prizes, is the cheapest thing an organizer can add to an evening - and one of the few that makes people come back. Here is how to run it so that it works.

Why it is worth an organizer's time

It looks like a bonus for enthusiasts. In practice it does several things at once:

  • It stops the evening ending abruptly. Without it, the last game finishes, prizes are handed out and everybody leaves within four minutes.
  • It gives beginners a reason to stay. Someone who lost every game gets something out of the evening other than losses.
  • It makes the club feel like a club. People talking about chess together is the thing an online platform cannot provide.
  • It is free. No equipment beyond what is already in the room, and no preparation if the person leading it is any good.

Who leads it

  • The strongest player present, usually. Not necessarily the organizer, and not necessarily a coach.
  • Being able to explain matters more than strength. A candidate master who talks in plain language is better than a master who talks in variations.
  • The players themselves should speak. The best sessions are the ones where the person who played says what they were thinking and the room reacts.
  • Rotate it. If the same person leads every time, it becomes a lecture series rather than a club habit.

One rule for whoever leads: the game belongs to the players, not to the analyst. The job is to ask questions, not to demonstrate superiority.

Which game to choose

The decisive game of the event
The obvious choice: everybody watched it or wants to know how it went
A game with one clear idea
Better for teaching than a complicated one - a single tactic or a single plan that can be understood in ten minutes
A beginner's game, with permission
Surprisingly the most useful for the room, because the mistakes in it are the mistakes most people present are making
Not a long grind
A seventy-move technical endgame is a bad choice however well it was played

Always ask the players first. Somebody who lost badly may not want their game on the wall in front of twenty people, and that has to be respected without discussion.

What to show it on

  • A demonstration board. The best option: everyone sees it, no equipment fails, and the person leading can point at things - about demo boards.
  • A screen, if the venue has one. Works well, and lets you show an engine evaluation if you want one.
  • An ordinary board on a table. Fine for six people around it, useless for twenty.
  • Phones. The fallback: share the game and everyone follows on their own screen. It works, but the room stops looking at each other.

For the game to be shown at all, somebody has to have recorded it - which is an argument for scoresheets even at events that do not require them - about notation.

How to run it

  1. 1
    Ask before telling
    «What would you play here?» before showing what was played. A room that guesses is a room that is paying attention
  2. 2
    Stop at the turning points
    Not every move - three or four moments where the game was actually decided
  3. 3
    Let the player explain first
    What they saw, what they were afraid of. That is usually more interesting than the objective truth
  4. 4
    Name the idea, not the move
    «The knight had no square to be chased from» stays with people; «Nd5 was better» does not
  5. 5
    Keep it to twenty minutes
    Attention goes after that, and a short session people wanted more of beats a long one they endured

With children and beginners

  • Shorter still. Ten minutes, one idea, one game.
  • Never mock a move. One laugh at a child's blunder in front of the room and they will never volunteer a game again.
  • Praise the thinking, not the result. «You saw that his rook was loose - that is exactly the right question» matters more than whether the follow-up worked.
  • Ask the room, not the player. It takes the pressure off the person whose game it is.
  • Finish on something they can use tomorrow. One concrete habit: check the checks, count the defenders.

For a children's group this doubles as the teaching part of the session - structuring a children's session.

What not to do

  • Do not turn it into a lecture. If one person talks for twenty minutes, it is a lesson, and people will not stay for the next one.
  • Do not run an engine as the authority. «The computer says minus two» ends a conversation rather than starting one - keep the evaluation for afterwards - how engines actually help.
  • Do not analyse somebody's loss without them. Especially not in front of the person who beat them.
  • Do not let it drift into a debate between two strong players. The room stops following within a minute.
  • Do not hold people back. Announce that it is optional and that leaving is fine.

Where it belongs in the schedule

Immediately after the prize-giving, while the room is still together, and announced at the start of the evening so people can plan.

  • After prizes, not before. Before, everyone is waiting for the results and nobody is listening.
  • Twenty minutes, announced as twenty. People decide whether to stay based on the number you give them.
  • Not every event. Once a month is enough to make it a tradition without making it an obligation.
  • Have the game ready. Choosing it while the room waits kills the momentum - decide during the last round.

Where it fits alongside everything else on the evening - the organizer's checklist.

An evening people stay for

Run the tournament in the Vibe Chess app and the results are done the moment the last game ends - which is exactly the twenty minutes an analysis session needs.

Frequently asked questions about analysis sessions

Why should an organizer run a post-tournament analysis?

It stops the evening ending the moment prizes are handed out, gives beginners something to take away other than losses, and makes the club feel like a club. It also costs nothing beyond twenty minutes and a board.

Who should lead the session?

Usually the strongest player present, but the ability to explain matters more than playing strength. Rotate who leads, and let the players whose game it is do most of the talking - otherwise it becomes a lecture series.

Which game should be analysed?

The decisive game of the event, or one with a single clear idea that can be understood in ten minutes. A beginner's game is often the most useful for the room. Always ask the players first - somebody who lost badly may not want it shown.

How do I run one with children?

Ten minutes, one idea, one game. Never laugh at a mistake, praise the thinking rather than the result, ask the room rather than the player to take the pressure off, and finish with one concrete habit they can use in their next game.

Where does it fit in the schedule?

Straight after the prize-giving while the room is still together, announced at the start of the evening and limited to a stated twenty minutes. Once a month is enough to make it a tradition rather than an obligation.

The tournament app

A tournament without a paper crosstable

Everything people usually keep in a spreadsheet is already in the app: pairings, points, tie-breaks, round order. Free, with no subscriptions and no cap on the number of players.

  • Swiss
    many players, one evening: four or five rounds are enough
  • Round robin
    the fairest format for six to ten players
  • Free meetup
    not a tournament, just an evening of chess - who is free and who is playing is visible in the app

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at vibechess.ru/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches and no two byes in a row.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

What to read next

For organizers - the checklist, children's groups, demo boards. Improvement - reviewing with an engine.