Every square has an address: a letter for the file (a to h, left to right from White's side) and a number for the rank (1 to 8, from White towards Black). A move is written as the piece letter plus the destination square.
| Piece | Letter | Example |
|---|---|---|
| King | K | Ke2 - the king moves to e2 |
| Queen | Q | Qh5 - the queen moves to h5 |
| Rook | R | Rd1 - the rook moves to d1 |
| Bishop | B | Bc4 - the bishop moves to c4 |
| Knight | N | Nf3 - the knight moves to f3 |
| Pawn | no letter | e4 - a pawn moves to e4 |
Note that the knight is N, not K - the king already has that letter. It is the single most common mistake beginners make when they start writing games down.
Moves are numbered in pairs: 1. e4 e5 2. Nf3 Nc6 means White played e4, Black replied e5, and so on.
Annotation marks - !, ?, !!, ??, !? and ?! - are commentary rather than part of the record. They belong in analysis, not on a tournament scoresheet.
A practical consequence for organizers: if you want players to be able to claim repetitions, you need notation - and therefore a longer control - rapid rules, blitz rules.
Even where nobody requires it, recording your games is the cheapest improvement tool available.
Formats vary, but the required fields are almost always the same:
Two habits worth building: write the move after you have played it, not before - writing first is effectively planning on paper and is not allowed - and fill in the result together, so there is nothing to dispute later.
For organizers, printed scoresheets are part of the standard document set of an event - the organizer's checklist.
Paper is no longer the only option, and for a club event the digital route is usually simpler.
Whatever the method, the tournament results themselves are a separate matter: they are entered by the organizer, and the app keeps the standings and tie-breaks - running an event in the app.
In algebraic notation: the piece letter plus the destination square. K for king, Q for queen, R for rook, B for bishop, N for knight, and nothing for a pawn. So Nf3 is a knight to f3 and e4 is a pawn to e4. Moves are numbered in pairs.
Because K is already taken by the king. It is the most common beginner error when starting to record games.
Castling is O-O kingside and O-O-O queenside, written with capital letter O rather than zeros. Promotion is written as the destination square plus the new piece: e8=Q, or e8=N if a knight is chosen.
In classical chess, always - both players record every move and the scoresheet is a tournament document. In rapid usually not, and in blitz not at all. Under time pressure in classical play, a player with under five minutes and no large increment may stop recording and fill in the moves afterwards.
After. Writing the move first amounts to planning on paper and is not permitted. Fill in the result together with your opponent at the end, and both sign - that is what makes the sheet a document.
The Vibe Chess app opens from a link and needs no installation. Setting up a tournament takes a minute: pick the system, set the date, the venue and the time control - the app handles the rest.
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
Rules - blitz, rapid, draws. Improvement - reviewing your games.