A player at their own computer is outside your control. Platforms run automated analysis: they compare moves against engine choices, look at how time is spent per move and at behaviour in difficult positions. These systems work, with two caveats.
Hence the organizational conclusion: do not put an online tournament where the result genuinely matters. Qualification, a club rating, serious prizes - those belong in person.
The most dangerous part of the subject: an accusation harms a person more than the cheating harms the tournament. The practical rules:
Over the board the problem all but disappears: phones are put away, the engine is out of reach and the arbiter can see the room. That is why serious competitions are played live.
How an organizer can use that:
At a live event the ordinary hall rules apply: phones on silent, leaving the playing area under the arbiter's eye, spectators silent - arbiting.
The problem does not vanish entirely in a hall - its scale changes. What to allow for at a live event:
Enforcing these is the arbiter's job, and at an amateur event it is enough that they are announced and applied identically to everybody - fair play in the hall.
No. The player is at their own computer, outside the organizer's control. Platforms run automated analysis, but it works after the fact and probabilistically, so it offers no guarantee.
A short control such as 3+2, a closed field of entrants, a shared video call with cameras on, token prizes rather than a substantial fund, and rules announced in advance.
Do not accuse publicly and do not judge by strength of play - that is not evidence. Refer the question to the platform, which has the data and the algorithms, and have a stated rule about when results are confirmed.
Because over the board the engine is out of reach, the phone is put away and the arbiter can see the room. So wherever the result genuinely matters - qualification, rating, serious prizes - the event is played live.
Yes, on a different scale: phones, frequent absences from the hall, prompting from spectators and headphones. The rules are announced in advance and applied identically to everybody, which at an amateur event is enough.
No arbiter skills required. The app takes over the part that usually stops people from running tournaments at all: who plays whom in each round and who finishes first.
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
Formats - online tournaments and hybrid events. Hall rules - playing conditions and arbiting.