The thing a corporate organizer should understand: people play chess online without you. The value of your tournament is the meeting. So online belongs as a supplement or a fallback, not a replacement.
Online tournaments run on playing platforms that offer a closed event for a team or club. The principle is the same everywhere:
What to check when choosing: whether a Swiss system is available and not only an arena, whether the event can be closed to outsiders, whether your control and number of rounds are supported, and what the standings look like - you will be showing them to the players - Swiss tournaments on Lichess, where to play online.
People play faster online than over the board: three hours in front of a screen is harder than three hours in a hall.
A separate format is the arena: pairings are made continuously over a fixed period and players join and leave freely. Convenient for a company event - nobody waits for latecomers - but it has none of a tournament's rigour.
About the controls - time controls in chess.
The central problem online: there is no way to verify that a person is playing unaided. Platforms use automated detection, but it works after the fact and is not perfect.
What reduces the risk:
The honest conclusion: if the result of the tournament decides something, play in person. Online is good where the process matters more than the absolute purity of the result - fair play over the board.
The hybrid version, where some play in the room and others join online, is covered separately - hybrid tournaments.
Create a closed team or club on a playing platform, invite the players by link and configure the event: system, time control, number of rounds and start time. The platform handles the pairings, the clocks and the table.
3+2 or 5+3 over five to seven rounds: people play faster online, and more than an hour and a half in front of a screen is hard. Rapid and classical are rarely played online.
Completely, you cannot. A short control, a closed field, a shared video call with cameras on and token prizes all reduce the risk. If the result of the event decides something, play in person.
It lacks the point: the live contact, the atmosphere, the photographs. For team building and club life it works poorly, because people play online without an organizer anyway - the value of an event is the meeting.
For distributed teams, for a qualifying stage before a live final, for a league between in-person events, for intercity matches and for teaching events inside a chess school.
Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system by FIDE rules: score groups, floats on an odd field, colour alternation. Free to use.
proper rounds with correct pairings, not random matchups
a full circle, with the round count derived from the field
a light format with no tournament machinery
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
The mixed format - hybrid tournaments. Platforms - where to play online, Swiss on Lichess. In person - organizing a tournament.