Chess looks like a game with nothing to argue about: the rules are formal and the position is in front of everybody. In practice conflicts arise at almost every tournament - and almost never about the rules themselves, but about what the two players remember happening a minute ago.
The arbiter has three jobs. Procedural: announce the regulations, start rounds on time, check the clocks are running. Judicial: settle disputes so that decisions are predictable and identical for everybody. And atmospheric: ask for quiet at the right moment, and stop a disagreement growing.
Worth understanding: having an arbiter does not make an event strict. The regulations set the strictness. The arbiter only ensures that what was announced actually applies.
Before the event:
During the event:
After the event:
What to say and when - the opening announcement.
At a large competition the work is split between several people, each with a defined role.
A rough guide to numbers: one arbiter per 20 to 30 players in the hall. At a twenty-player event one person covering every role is enough.
Arbiter qualifications run in grades, from national categories up to FIDE Arbiter and International Arbiter. For a rated event the arbiter's grade matters, and the requirements depend on the status of the competition - check them with your own federation rather than assuming.
The full laws of chess are set out in the FIDE handbook, but in practice a tournament rests on about ten of them.
The rules for players themselves - the rules of chess and setting up the board.
The procedure is always the same: stop the clock, touch nothing, call the arbiter, hear both, decide, announce it aloud. The recurring cases:
The commonest dispute and the most awkward, because there are usually no witnesses. If the claim cannot be established, play continues from the current position. An arbiter must not guess a side - that creates a precedent other people will use later.
In blitz and rapid it is the player who claims. If neither noticed and the game continued, the result is whatever the game produces. The arbiter may record the fall themselves if they were watching that game at the time.
The regulations must say in advance how long a latecomer is waited for. The FIDE default is a forfeit for arriving after the round starts, but amateur events almost always allow a margin - 10 to 15 minutes off the latecomer's own clock. What matters is announcing the rule before the start - late arrivals and forfeits.
«We drew, but a win is recorded» is easy to settle if both players confirm the result when submitting it. In the Vibe Chess app that is built in: one player enters the result, the other sees it and can contest it, and with no objection it is accepted automatically. A contested case goes to the organizer, whose decision is final.
Spectators may not comment on a game. First offence, a warning; second, removal from the hall. At junior events the prompting almost always comes from parents, which is why they belong in a separate area from the start.
«Why am I Black again» and «why have you given me a weaker opponent» are standard. If the pairing is computed by software to the FIDE rules the answer is simple: the algorithm decides and nobody edits it by hand. That is exactly why the regulations should state that pairings are computer-generated - it removes the suspicion of bias - where pairings come from.
At an official event a player may appeal the chief arbiter's decision. The usual procedure: a written submission within a limited time after the round, sometimes with a deposit that is returned if the appeal succeeds. The appeals committee decides, and its decision is final - how an appeal works.
At an amateur event there is no appeals committee, and that is fine - but it is worth announcing in advance that the arbiter's decision is final. One sentence in the regulations removes half the future conflicts.
A practical point: explain every contested decision out loud and cite the rule rather than your authority. «In rapid, an illegal move has to be claimed before you reply, and you have already moved, so the game continues» lands very differently from «because I say so».
If the tournament is not rated, no qualified arbiter is required. One person who knows the rules and is willing to make decisions is enough. The minimum:
The last two are covered by default in the Vibe Chess app: pairings come from an engine implementing the FIDE rules, and a result is accepted only once the opponent has confirmed it. What is left for the organizer is the human part - watching the hall and settling the rare dispute.
For an official rated event, yes, and with the appropriate qualification. For a club, school or company tournament the organizer is enough, provided they know the rules and announce decisions. What matters is that there is one such person and that their decisions are recognized as final.
Enforces the rules and the regulations, approves the pairings, starts the rounds, settles disputes, collects results, checks the final table and signs it off. At an official event they are also responsible for the report to the federation.
Roughly one per 20 to 30 players in the hall. Up to about 30 players, one person combining the chief arbiter and secretary roles is normally enough.
Stop the clock, change nothing on the board, hear both players in turn, establish the facts from the position, the scoresheet and the clock, then decide and announce it aloud. If nothing establishes the claim, play continues from the current position.
The player whose flag fell loses, but only if the opponent retains any theoretical way to mate - otherwise the game is drawn. In blitz and rapid the claim comes from a player; if neither noticed, the game simply continues.
At an official event, yes - in writing, within a set time, to an appeals committee whose decision is final. Amateur events normally have no appeals procedure, which is why the regulations should say plainly that the arbiter's decision is final.
No. A grade is needed for events that count towards an official rating. A company, school or club tournament has no formal requirement for the arbiter - only knowledge of the rules and a willingness to decide.
Everything people usually keep in a spreadsheet is already in the app: pairings, points, tie-breaks, round order. Free, with no subscriptions and no cap on the number of players.
many players, one evening: four or five rounds are enough
the fairest format for six to ten players
not a tournament, just an evening of chess - who is free and who is playing is visible in the app
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
The full guide - organizing a tournament. Preparation - the checklist. Rules for players - the rules of chess. Standings - tie-breaks.