It does three jobs.
Hence the rule: the number is issued before round one and does not change. Even if a player turns out to be far stronger than expected, you do not renumber a tournament in progress.
The standard order is by descending rating: number one is the strongest. Equal ratings are separated alphabetically.
The point is to make round one pair the strong against the weak: by round two players are already in groups matching their level and the field separates faster. Hand the numbers out at random and round one can pair two leaders, knocking one of them out of the running immediately.
Where there are no ratings at all - the norm at amateur events - people use:
Whichever you choose, say so out loud. «Why am I number twenty» always gets asked, and «alphabetically» closes it instantly.
With 16 players the list splits into two halves, 1 to 8 and 9 to 16. Round one looks like this:
Table 1: no.1 - no.9
Table 2: no.2 - no.10
Table 3: no.3 - no.11
Table 4: no.4 - no.12
...
Table 8: no.8 - no.16
Colours in round one are handed out so that the top half gets an even split: odd numbers take White and even ones Black, or the reverse - decided by a draw before the event.
From round two the numbers recede: pairings follow the scores. But where everything else is equal the algorithm still falls back on the number - how the engine handles it.
In other systems the number works differently, but matters no less.
In the app the numbers are assigned automatically when the tournament starts, from the players actually present - there is nothing to arrange by hand.
By descending rating: number one is the strongest, with ties separated alphabetically. Where there are no ratings, use self-assessment at entry, past results, alphabetical order or a draw.
The first-round pairings - the list is halved and number one plays the first player of the second half - the allocation of colours, the choice between equally valid pairings, and who receives a bye.
No. It is issued before round one and stays fixed, even if a rating turns out to have been entered wrongly or a player is stronger than expected.
If they arrive before round one is paired, an ordinary number under the usual rules and the list is recalculated. If afterwards, the next free number at the end of the list, with zero or half a point for the missed round as the regulations state.
Because there the number sets the whole schedule: the Berger tables define who plays whom, and with which colour, in every round. That is why round-robin numbers are drawn by lot - it is the only fair method.
Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system by FIDE rules: score groups, floats on an odd field, colour alternation. Free to use.
proper rounds with correct pairings, not random matchups
a full circle, with the round count derived from the field
a light format with no tournament machinery
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
Pairing - how pairs are computed. Byes - byes and forfeits. Systems - round robin, knockout.