Both numbers are fixed the moment you know the field, which is the system's main practical advantage: the whole schedule is known before the first move.
| Players | Rounds | Total games |
|---|---|---|
| 4 | 3 | 6 |
| 6 | 5 | 15 |
| 8 | 7 | 28 |
| 10 | 9 | 45 |
| 12 | 11 | 66 |
| 5 (odd) | 5 | 10 |
With an even field: N − 1 rounds. With an odd field: N rounds, because somebody sits out each time - the empty place in the schedule acts as a virtual opponent - how byes work.
Total games are N × (N − 1) / 2. That number grows fast, and it is what limits the format: twelve players is sixty-six games, which is a weekend rather than an evening.
Nobody works out a round robin by hand. The pairings follow a standard rotation - one player stays in place while the rest revolve - and the resulting tables have been published for over a century.
A consequence worth using: because the schedule is known, you can print it, hand it out and let players see exactly when they play - something a Swiss can never offer.
In a round robin the pairings are fixed, so the only freedom left is colour - and the standard tables handle it.
Points first, as everywhere. What differs is the tie-break - and using the wrong one here is a common and consequential error.
Buchholz does not work in a round robin
Everyone plays the same opponents, so the sum of opponents' scores equals the total of all scores minus your own. That makes it lower for the leaders - the coefficient is not merely useless here, it is inverted.
The correct tie-break for a round robin is Sonneborn-Berger: the sum of the scores of opponents you beat, plus half the scores of those you drew with. It weights your points by whom you took them from - how it is calculated.
After that: direct encounter between the tied players, then number of wins. State the order in the regulations before the event - tie-breaks generally.
| Round robin | Swiss | |
|---|---|---|
| Field size | up to about 12 | any, and better the larger it is |
| Fairness | maximal - everyone plays everyone | high, but opponents differ |
| Schedule | known in advance | each round paired after the last |
| Mixed strength | beginners lose every game | quickly find their own level |
| Length | grows steeply with the field | you choose the number of rounds |
The practical rule: under twelve players, round robin; above that, Swiss. And there is a case organizers underuse - a turnout half the size you expected. Switching to a round robin on the spot turns a thin evening into a proper tournament - choosing between them.
With an even field, one fewer than the number of players: eight players play seven rounds. With an odd field, as many rounds as players, because somebody sits out each round. Total games are N × (N − 1) / 2.
By a standard rotation published as ready-made tables: one player stays in place while the rest revolve. Players draw numbers at the start, and the numbers determine every game. The schedule does not depend on results, so it can be published in advance.
Because everyone plays the same opponents, so the sum of opponents' scores equals the total of all scores minus your own - which makes it lower for the leaders. The coefficient is inverted, not merely uninformative. Use Sonneborn-Berger instead.
Up to about twelve. Above that the number of games grows steeply - twelve players is sixty-six games - and a Swiss becomes the practical choice. Below twelve the round robin is fairer and the schedule is known in advance.
No. A beginner in a round robin with club players loses every single game, with no chance of meeting somebody at their own level. A Swiss sorts people into their own strength band within two rounds, which is why it suits open club evenings better.
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Systems - Berger tables, double round robin, choosing a system, knockout.