Two teams of equal size. Every player of team A plays every player of team B exactly once. Nobody plays a team-mate.
The name comes from the Dutch town where the format was first used in a major event in the 1920s. It remains rare in open tournaments and common exactly where it belongs: matches between two defined groups.
The schedule works like a round robin with the teams as two fixed halves: one team stays in place, the other rotates by one position each round.
Publishing the full schedule is worth doing: players can see which opponent they face in which round, which is part of the appeal of a team match - schedule arithmetic.
Two scores exist at once, and it is worth deciding in advance which one decides the match.
If the team score is level, decide it as you would any other tie: the tie-break order belongs in the regulations before the first round - what to write down.
Compared with a team Swiss, the Scheveningen has one decisive advantage for a single match: every player meets every opponent, so nobody can claim the draw was kind - team events between groups.
Every pair meets twice, once with each colour. Twice the rounds and twice the games - five against five becomes ten rounds and fifty games.
For an amateur match the single version is almost always right; the double one belongs to training camps and serious club rivalries.
Equipment and layout are the same as any team event, with the one addition of a visible scoreboard - hall layout.
A format for two teams where every member of one plays every member of the other, and nobody plays a team-mate. The number of rounds equals the team size, everybody plays every round, and the total number of games is N × N.
Colours alternate down the boards within a round - one team has White on odd boards and Black on even ones - and the pattern flips the next round. Over the event colours even out, with the same one-game imbalance as a round robin when the team size is odd.
Usually by team score: the total of all game points. In a five-against-five match the total is 25, so 13 wins it. Individual scores are kept separately for personal prizes, and the tie-break order for a level match belongs in the regulations.
Whenever there are two natural teams - two clubs, two companies, students against staff. Its advantage over a team Swiss for a single match is that every player meets every opponent, so nobody can say the draw was kind.
The same format with every pair meeting twice, once with each colour: twice the rounds and twice the games. It removes the colour question entirely and suits training matches, but five against five becomes ten rounds - a full day rather than an evening.
The Vibe Chess app is built for an evening over the board, not for online play: it keeps the sign-up list, the pairings and the table while you deal with people and the venue. All of it free.
score groups, no rematches, no two byes in a row
everyone plays everyone, the app works out the number of rounds
who is free and who is already at a board is shown under Now
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
Systems - round robin, knockout, choosing a system. Team events - between departments.