Playing it out is used where coefficients do not fit or would not convince anyone:
When it is not needed: at an ordinary Swiss with several prize places and tie-breaks announced in advance. Staging a play-off on an evening when everybody is tired and wants to go home is a bad idea.
The principle is always the same: the time control shortens at every stage until a winner emerges.
How many stages depends on the status of the event. Championships may use four or more; a club evening needs one - two blitz games, and armageddon if they are level.
The key rule: games are played in pairs, so that each player has both colours. Deciding a match with a single game and the advantage of White is unfair - which is precisely why armageddon comes last and compensates with time.
A deciding game with asymmetric conditions: White has more time, but only a win is good enough, while a draw suits Black.
The usual time odds
White five minutes, Black four. Variants of six against five and five against three also occur, sometimes with an increment added after a certain move. The exact figures are announced by the organizer in advance.
The logic is simple: White is compensated with time for the obligation to win. Black plays with less time but only needs to hold the draw - including by perpetual check or a fortress - ways to draw.
The format was invented for spectacle: the game almost always runs to the last seconds and finishes dramatically. That is why armageddon often closes a show event rather than serving only as a last resort.
The crucial question in armageddon is who gets Black, since the draw odds make it the desirable colour. Two approaches:
A third variant, used in matches: the colour goes to whoever finished higher in the main event, as a reward for the result. That too has to be announced in advance.
Whichever you choose, the procedure belongs in the regulations. Settling it while two players are standing at the board contesting a trophy is a guaranteed argument.
A play-off costs time, which an evening usually does not have. What is used instead:
Practical advice: if you want a play-off, announce it in the listing, not after the last round. Otherwise players who planned to leave at nine are choosing between the trophy and the last train home.
A good pairing: while the tie-break runs, the rest of the field stays - and the prize-giving happens immediately afterwards in a full room.
A deciding game with asymmetric conditions: White has more time but only a win counts, while a draw suits Black. The usual odds are five minutes against four. It is used when a winner is needed and the ordinary play-off games have not separated the players.
The control shortens in stages: two rapid games, then two blitz games, if needed two more with a shorter control, and finally armageddon. Games are played in pairs so that each player has both colours.
By lot, by a time auction - whoever names the lower time for Black gets it - or by finishing position in the main event as a reward. The procedure must be published in the regulations in advance.
Usually not: pre-announced tie-break scores or shared places and prizes are simpler. A play-off costs time an evening does not have, and if you plan one it must be announced in the listing rather than after the final round.
Yes, that is a normal outcome when the prizes can be divided. The problem only arises with a single indivisible prize - then you need either tie-break scores or a play-off, and the procedure has to be in the regulations.
There are no club or arbiter roles in the app: the create button is available to everyone. You can announce a tournament today and run it this weekend.
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Without a play-off - tie-break scores, Buchholz. Formats - draws, round robin.